﻿using System;
using System.Collections.Generic;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
using System.Windows.Interactivity;
using NicoView.Speech;

namespace NicoView.View.Behaviors
{
    //
    // Action のターゲット要素をその親以外にしたい場合、クラスを
    // TriggerAction の代わりに TargetedTriggerAction から拡張します
    //
    public abstract class ShowWindowAction<W> : TriggerAction<Window>
        where W:Window,new()
    {


        public W Target
        {
            get;
            protected set;
        }
      

        protected override void Invoke(object msg)
        {
            this.Target = new W();
            this.OnInvoke(msg);
            this.Target.Owner = App.Current.MainWindow;
            this.OnShow();
            
        }


        protected virtual void OnShow()
        {
            this.Target.Show();
        }

        protected abstract void OnInvoke(object msg);
    }


}